Editor: Upgrading the remote-config-runtime package to version 4.0.1īug fixes were added for WebGL compliance and inadvertently persisting the auth tokenĢD: Fixed Sprite previews of Sprites which have a side smaller than 64 pixels and have an aspect ratio of more than 2x in difference.Īsset Pipeline: Fixed an issue to ensure all Accelerator cache downloads are used when importing using ParallelImport mode.Īudio: MP3 Xing table of content decoding has been fixed to improve seeking accuracy.Īudio: MPEG codec length estimation was improved by averaging frame sizes of the first 100 frames instead of looking at only the first one.īuild Pipeline: Improved build time when preparing the splash screen.That allows stripping of IRenderPipelineGraphicsSettings. SRP Core: Added: RenderPipelineGraphicsSettings container. It has not been used for a number of years. Update documentation accordingly.Įditor: Obsoleted: Marked CanCacheInspectorGUI as obsolete. URP: Stripping or IRenderPipelineGraphicsSettings.Įditor: Added: API PrefabUtility.RemoveUnusedOverrides.Įditor: Added: New API to set a custom title to the Unity Editor. UI Toolkit: Added UITK Text performance tests. HDRP: Stripping or IRenderPipelineGraphicsSettings. Accessibility: Added a new Editor Window that displays the active accessibility hierarchy and its nodes.Įditor: Added focused meta-pass tests, deleted a less focused test.Įditor: For clarity the editor setting "Serialize Inline Mappings On One Line" has been renamed to "Reduce version control noise".XR SRP: After enabling URP Dynamic Resolution the Game View is not rendered XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: VFX gets corrupted when trying to replace existing graph during save Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: Performance degradation when comparing Android Quest 2 builds across 2020.x Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake Native Window Management: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Fix for 2023.2.X: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on objc_msgSend when the Editor UI gets redrawn IOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HDRP: Meshes aren't rendered and compute shader errors are being thrown after creating a project with 3D (HDRP) Template. Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Contextual Menu: "Destroying object multiple times" error message appears while applying removed component to prefab asset
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