![]() ![]() ![]() Īnd it worked, ndk-build completed successfully and app seems to work fine on 64bit device. You can select the Android SDK folder in the Finder, press CTRL++I to view folder info, click and drag the path to the right of. To set the Android SDK location, enter the full path of the Android SDK directory into the Android SDK Location box. If you want to mix different NDKs on multiple projects, probably it would be best to use some build variables in Eclipse (Properties -> C++ Build -> Build Variables). For example, instead of android-ndk-r14b, it could be an earlier version such as android-ndk-r10e. ![]() In that case, when changing the location of the NDK in Window -> Android -> NDK, Eclipse would call the correct ndk-build on all project. Make: *** Error 1Īfter some googling I've tried to remove that function redefine from mutex.c, by removing this lines. This is the proper way to do it in Eclipse. Users/alexs/Documents/Workspace/AndroidStudio/vpn-shield/strongswan/src/frontends/android/app/src/main/jni/strongswan/src/libstrongswan/threading/mutex.c:263: undefined reference to `pthread_cond_timedwait_monotonic'Ĭollect2: error: ld returned 1 exit status Users/alexs/Documents/Workspace/AndroidStudio/vpn-shield/strongswan/src/frontends/android/app/src/main/jni/strongswan/src/libstrongswan/threading/mutex.c:270: undefined reference to `pthread_cond_timedwait_monotonic' obj/local/arm64-v8a/objs/strongswan/threading/mutex.o: In function `timed_wait_abs': Compile : strongswan condvar, &mutex->mutex, See David Turner's answer to Recommended NDK Directory on the NDK mailing list for the reasons. However, when I've added arm64-v8a to APP_ABI in Applicaiton.mk, ndk-build fails always with error below: Also, you should export ANDROIDNDKROOT and ANDROIDSDKROOT. configure and make dist steps work fine and I also able to build libraries with ndk-build for existing architectures (armeabi x86 mips) without problem. dir/Users/yourunixname/android-sdk-macosx ndk.dir/Users/yourunixname/android-ndk/android-ndk-r10e. I'm using 5.4.0dr6 tarball as a source set and compliling on latest Mac OSX 10.11.3. So you could build for all ABIs you like.Hello, I'm trying to compile strongswan for Andorid 64 bit processors (arm64-v8a). You would copy whole ABI structures to app/src/main/jniLibs like: It will extract to the directory android-ndk-r10e under current directory. chmod u+x android-ndk-r10e-linux-x8664.bin. unzip you compiled apk, copy your 4 libs into lib/ directory, zip it up again From the output result above, we can see that its a ELF executable, so just add the executable bit and execute it.copy to your app/src/main/jniLibs for all the libs you will load yourself on android device from your app.The SDK manager is currently the most reliable way to get the NDK for macOS. To please those 4 loading library on Android device, your 4 libs MUST be packed inside apk, you do whatever you want: Where is the path for an updated version of the Android NDK I'm on Mac OSX 10.11.5 (El Capitan) I used android-ndk-r10e for a good while, but just updated to the latest version of the NDK using Android Studio's SDK Manager. Oh, if you still have your 4 System.loadLibrary() thing in your java code, that has NOTHING to do with what we are talking here. The lib and header of your library could be anywhere else on the disk, it does NOT have to be put under app/src/main/jni whatever you put inside app/src/main/jni, android studio IDE will recursively display them inside IDE in a flat way not sure you want that, up to you. for Libs, only tell 2 things to android studio: root of the header, and path to your lib, no more, no less. The Qt Adding OpenSSL Support for Android guide did not work for me. and figured out I needed to build with Android NDK r10e or earlier. It might be good to just tell it once to android studio and tell it right and separate build script from source code logical. on a mac you should use -android-ndk-host darwin-x8664 it resolvs -android-ndk-host in ndkfolder/prebuilt/ (I have darwin-x86圆4, android-arm, android-mips, android-x86, common). ![]() If you have directories under root of your headers, let source code handle it like #include. Has anyone gotten latest Gear VR Native SDK to compile on Mac Oculus 0.6. Install mingw: using msys2-x8664 from MSYS2. Assuming NDK installed to C:ProgramsAndroidsdkndk-bundle and boost in c:boost1620. The alternative way to use the NDK is downloaded stand alone version at Developer NDK and you can choose what version you wants. The picture above show The android ndk r20 already installed. if you have the root of your header files, you just tell android studio Build boost1620 for Android-21 under Windows64. The name NDK is replaced with Android NDK in recently version of Android Studio. Seems your error is at happening when linking at host. tucking into apk ( which will be sent over to target -phone and tablet ).compiling into libtutorial01.so ( which is used on host ).Maybe a few lines for gradle dir layout first. ![]()
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